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Von Julie K. bewertete Spiele (9 Stück):
Julie über Das Gold der Inka
Playing Inka for the first time!
Ok so it wasn't as easy as I thought it was going to be - it might have had something to do with translating the rules and playing it for the first time in a café! We tried it 3 times and played it wrong 3 times but I think I've got it right now.
So, the idea of the game is to recover your 3 Inca statues from the middle of the board and make your way to any of the exits before your opponents. Each turn is divided into 4 phases: removing your blocking counter, moving a tile, moving your playing piece and placing your blocking counter. You only have three action points to spend on the moving tiles and/or moving playing piece phases so it's important to think ahead and plan your move well, as the phases need to be carried out in turn. There are special spaces that allow you to warp to the other side of the board or move the tiles occupied by the Inca statues. Each of these actions also costs a point as does recovering a statue.
This game has more depth than I at first thought. You could descrive it as a hybrid of Tom Tube and Labyrinth.By moving tiles around the board you can put walls in your opponent's way or move yourself into a more advantageous position. The blocking counter stops your opponent from moving a certain tile or in a certain direction or you can place it so that an opponent cannot move into a space that you want to move into, or move a tile away that you want to keep in its present location. In other words, this is another brain bender with a lot of possibilities. I think this game is suitable for families, occasional players and players who enjoy abstract strategy games. I will definitely be playing it again soon.
Julie über Tom Tube
Tom Tube is a little gem of a game for two players. The idea is simple: both players alternately place tiles depicting tubes of two colours (red and orange) on a board. Players then use these tubes to collect their solar modules and return to base. The only problem is that players can only use tubes of their own colour! On the way they can pick up cubes of different values which either count towards their final score or can be used as payment for additional actions i.e. space jumps and using your opponent's tubes. The game ends when the first player returns to base with his or her two solar modules. The final score is calculated using points for the solar modules, cubes and the amount of steps it takes for your opponent to return to their base!
Like all good strategy games in my opinion, Tom Tube doesn't take long to learn but it isn't easy to master. It is only after a few games that the scope of the game becomes apparent and as the game is fairly short there is always time to try out the next strategy.
The rules come in English, French and German and there is no in-game text. The English rules are not written very well but they are still understandable. If you like strategy games this is money well spent.
Julie über Rattus
The setting is mediaeval Europe at the time of the Black Death. Players try to bring as much of their population through the plague as possible, while at the same time making sure that their opponents get their unfair share of rats. You can call on the help of characters from all classes - the king will let you into his castle (the only permanently safe place) if you come from a plague free region, the monk can shoo the rats into a neighbouring region, the witch can control which regions are hit the hardest (you had better make sure she is on your side), the knight can spread the plague into more distant regions, the farmer increases the population (and the risk of catching the Black Death) and the merchant can run away (but he can't hide).
Everybody starts off with 4 population cubes on the board. There is also a plague region from where the plague can spread, this is where the figure of the Black Death is standing (at the start of the game he can be put anywhere). A player has 3 actions he can take on his turn:
Action 1 is to take a class card. This is optional and the card can be taken from the table or from another player.
Action 2 is to place a population cube. You can place as many cubes in any region of your choice as there are rat tokens in that region (at the start of the game there is one rat token in each region). So if you have a region with 3 rat tokens on it you can place 3 cubes on it. This may be very tempting but the more people you have in that region when the rat token is turned over the greater the risk of plague breaking out. The rat tokens have a number on them and if the number of cubes is equal to or exceeds that number then the token takes effect. They also have a combination of other symbols indicating who is affected. It might mean that the player with the largest population loses one cube, all players with population on that region lose a cube, players with certain class cards lose a cube or any combination of these. So your population that was once strong and healthy could suddenly be wiped out of that region entirely!
Action 3 is to move the Black Death figure. He can only be moved into a neighbouring region unless you have the knight card, in which case he can move up to two regions away.
Once the 3 actions have been carried out, the plague breaks out. The active player places one rat token (if there is only 1 rat token in the plague region) or two rat tokens (if there are 2 or 3 rat tokens in the plague region) onto a neighbouring region (preferably one with lots of your opponent's population cubes!). Then the token on the plague region is turned over and its effects carried out. Once all the rat tokens have been used up or one player has all of his population cubes on the board, the players can use their class cards one last time and then all of the rat tokens are turned over and carried out. The winner is the player with the most cubes left on the game board after this final outbreak of the plague.
What I thought worked very well was the use of the class cards. Each class card has its own special benefit and the more class cards you have the more benefits you gain. However, it can have serious disadvantages too when the rat tokens are turned over, as the more cards you have, the more likely you are to lose population. As you can't voluntarily give up a card but only lose it when another player takes one away from you, you could find you're left with a whole bunch of cards at the end of the game when all the rat tokens are turned over - ouch!
This game has received mixed reviews so far which is understandable. The main concept of the game is based on the negative interaction between the players. For this reason I would not class this as a family game, I don't think that many children that can cope with being wiped off the board (in fact I know a few adults who would have problems with this)!
So all in all, I think this is a very entertaining game of strategy when played with the right group of people, probably the more the better (I have only played in a group of three people so far) and I will definitely be buying the Pied Piper expansion.
Just for information: there is no in-game text but the rules are written in German. However, trawling the web I found that you can get downloads of the English rules.
Julie über Geistesblitz
This game should come with insurance! So far we have managed to knock over a full cup of tea, twist fingers and scratch each other, not to mention the dives across the carpet to grab an item that rolled away...and still we come back for more!
The game is made up of 5 wooden items: a white ghost, a red chair, a green bottle, a blue book and a grey mouse; as well as a set of cards. The cards each depict two of these items but only one of the items is correct...possibly! Some of the cards don't have any correct items at all and you have to work out which of the items on the table fits none of the criteria. Here,s an example: on the card you see a white chair and a grey book, so if you tick off the items that are white and grey - the ghost and the mouse - as well as the two items that are shown - the chair and the book - the only item you are left with is the green bottle. The first to grab the correct item gets the card and the person with the most cards when the pile is used up is the winner.
It's a quick and fun family game - children have as much chance as adults (my daughter wins every time, but I do the most damage ;-) and it's challenging enough to keep the adults entertained. So far I have only played with 2 players but I would think that with more people it is even better. The quality is good and there are no sharp corners on the items.
There is no text in the game itself but the rules are written in both German and English (also French and Italian).
Julie über Ubongo 3D
This game is not just for puzzle enthusiasts, it is for very determined puzzle enthusiasts! Be warned!
What do you get for your money?
- 36 double-sided puzzle boards with 2 puzzles on each side
- 40 3D puzzle pieces
- 1 ten-sided dice
- 1 egg timer
- 1 bag
- 58 gems
And very importantly
- 1 solutions book
(it should probably come with a white flag too)
All pieces are excellent quality.
The aim of the game:
The aim of the game is to score the most points by completing your puzzle in the allotted time and taking the appropriate gems. Unlike the original Ubongo game each different kind of gem has a different value.
As with the original Ubongo game, it is really good fun but I find it can be a bit frustrating as I always seem to have one bit sticking out somewhere where it doesn't belong ;-). If you like a challenge all I can say is go for it, it isn't cheap but it is worth the money. You can even play it on your own to practise!
The rules are as simple as Ubongo but as there doesn't appear to be any official translation of the rules into English as yet I will try and give you a short but hopefully faithful summary:
Decide which side of the board to use - the 3 piece puzzles are (supposed) to be easier than the 4 piece ones.
9 blue and 9 brown gems are laid out in 2 lines, the rest of the gems go back in the bag.
The puzzle pieces are placed in the middle of the table where everyone can reach them
Keep the dice the egg timer and the bag within reach.
The puzzle boards are sorted according to their animal symbols. Only keep as many boards of each kind as there are players.
Each player takes a puzzle board and places it in front of him with the easy or hard side facing upwards (depending on which side you have decided to play with).
One player throws the dice - the number tells the players which puzzle they need to solve.
Players now take the puzzle pieces they need from the middle of the table and place them in front of them, making sure they really do have the same pieces in front of them as are shown next to the appropriate number on the board.
Once all players have got their pieces the egg timer is turned over and players try to fit the pieces exactly onto the space on the board before the time runs out.
The shape should be no more than 2 high and nothing should stick out.
The first player to finish within the time shouts “Ubongo” and takes a blue gem from the table another from the bag without looking. The second player to finish, takes a brown gem from the table and one from the bag. If the third and fourth players finish in time they each get to take a gem from the bag.
If no players finish in time, the egg timer is turned over and the first player to finish ends the round by shouting Ubongo and taking 1 gem from the bag (not from the table). If no one finishes this time, the round ends without anybody taking a gem.
As the 9 blue and 9 brown gems also count the number of rounds, return any gems to the bag at the end of each round, that have not be taken that round. At the end of 9 rounds there should be no more gems left on the table.
Play continues this way for 9 rounds and then the gems are counted. Each one scores different points:
Red = 4 points
Blue = 3 points
Green = 2 points
Brown = 1 point
The player with the most points wins!
If you browse a little on the internet there are more detailed unofficial translations available. Other than the rules there is no text in the game.
Julie über Ubongo
Ubongo is a game for puzzle enthusiasts. If you don't like puzzles then you won't enjoy this.
The aim of the game:
Is not to solve the most puzzles as you might think but to collect the most of one colour of gems. This means that the winner is not necessarily the person who solves the puzzles the fastest!
What you get for your money:
4 figures in 4 different colours (black, bronze, silver and gold)
1 egg timer
36 2 sided puzzle boards
4 sets of 12 puzzle pieces
1 dice with special symbols
All the components are good quality and pretty to look at.
The rules are very simple. Each player tries to finish his or her puzzle, move his or her playing piece and collect two gems before the time runs out. The player with the most gems of one colour at the end of a specified amount of puzzles (depending on the amount of players) wins. It's as simple (and as difficult) as that. The boards are two sided, so you can start off with easier puzzles that require you to fit only 3 pieces onto the designated space on the board or you can turn them over and try fitting 4 pieces into the shape. It is a challenge but not so difficult that you get frustrated.
There is no text involved in the game so you don''t necessarily need an English version - English rules can be downloaded from zmangames.
I think it's fun with any number of players and there is enough variety in the puzzles to keep you going for a while. Even when you are more familiar with the puzzles you can still see who can do them fastest. Still, if it all gets too easy for you, look out for the expansion, which includes material for 2 more players and new puzzle boards.
Julie über Hive
Players build a hive of insects out of the 22 stones included in the basic game.
What you get for your money:
- 11 white hexagonal stones
- 11 black hexagonal stones
each with the picture of an insect embossed on one side.
- A bag is also included so you can take Hive with you on your travels.
The bag is robust and the stones feel just great - they are a real pleasure to play with!
The aim of the game:
To completely encircle your opponent's Queen Bee with your own and/or you opponent's stones.
The rules are short and to the point.
Players alternately place or move their stones. Each new stone introduced to the game must be placed adjacent to a stone of the same colour but it is not allowed to touch your opponent's stones. You may not move a stone until you have introduced your Queen Bee to the game - this has to happen within your first four moves. After this you can move your stones anywhere as long as they are already in play and you move them according to the insect's individual movement patterns.
- The Queen Bee can only be moved one space.
- A Beetle can be moved one space but they can climb onto and be moved around on top of, the hive.
- A Grasshopper can jump across a straight row of stones as far as the next free space.
- A Spider has to move 3 spaces - no more and no less.
- A Soldier Ant can move anywhere.
There are a couple more things to remember:
a hive cannot be divided - if by moving a stone the hive is separated into more than one piece then you cannot move it and
you have to be able to slide a stone in or out of a space. If you cannot do that then you cannot move it. The exceptions to this are the Beetle and the Grasshopper.
It is a fast, simple, aesthetically pleasing but tactically challenging game which could benefit, in my opinion, from a few more pieces. However there are a couple of expansions to look for - the Mosquito (I don't know if this is still available) and the Ladybug.
There is no text involved in the game except for the rules, so an English edition is not necessary - I must add that I have an English edition and it cost me quite a lot more than the German edition offered here by the S.O. The English rules can be found on the official Hive UK website.
Julie über Carolus Magnus
You are the heirs of Charlemagne and you have been entrusted with the task of building castles to secure his favourite territories. You need to compete for the help of the five clans of paladins who rule these territories for the Emperor.
What are you getting for your money?
- 15 territories
- 5 sets of numbered discs
- 4 courts
all made of good quality cardboard
- 200+ paladin cubes in 5 colours
- 1 large yellow figure representing the Emperor Charlemagne
- 4 dice
- 5 clan markers
- 30 castles in 3 colours
all of which are made of wood.
There are also 2 cloth bags supplied with the game to store the playing pieces. They are not an integral part of the game so I think this is a nice inclusion!
The quality of the material is good but I have to add that the box is far too big - it would all have fitted into a box half the size! I know big is beautiful but in the present ecological climate I really think it is time for the publishers to rethink packaging.
Aim of the game:
Anyway the idea of the game is to be the first player to place all of his or her castles OR in the event that there are fewer than 4 territories left, to be the player with the most castles in play - more about that later.
The rules do not make it easy to play the first game but it is worth taking the time to work through them. Once you have got over the initial problems the game is fairly quick to play.
Here is the gist of the rules for the 2 player game:
Turns consist of two phases: opening phase and action phase.
In the opening phase each player in turn plays a numbered disc to indicate how far he or she wants to move the Emperor in the action phase. This also determines the turn order for the next round – the player who played the lowest number starts.
In the Action phase players carry out three actions each:
1. Play 3 paladin cubes
2. Move the Emperor and build a castle
3. Replenish the 3 paladins
You can only build a castle on a territory on which the Emperor is standing AND which is under your control, so it is important to gain control of a clan as early as possible in the game, by placing paladin cubes into your court, rather than onto the territories. Once you feel you have a secure hold on the clan, you can then start reinforcing the territories under your control. The battle really begins when control passes to another player because he or she has more paladins in his or her court as well as on the territory - something that generally happens later on in the game. When this happens, your castle or castles can be swapped for those of your opponent. What makes this game stand out is the mechanism: when castles of the same colour are built in adjacent territories, these territories are joined together to form a single, larger, territory, making it more difficult for the other players to take over. If there are fewer than 4 territories left, the game ends prematurely and the player with the most castles in play, wins the game.
There is a certain element of luck involved - which paladin cubes you recieve is decided by the roll of the dice. However, I feel that the tactical element is stronger, after all, you have to decide how best to use them. In my opinion this game is definitely worth the special price of 10 Euros. Even at the original price it would be money well spent. English, French and Italian rules are included.
The 3 player game is played in the same way as the 2 player game but with different quantities of pieces. The 4 player game is played in two teams.
I cannot say much about the 3 and 4 player games as so far I have only played with 2 players. I can say that I really enjoyed the two player game but I can imagine, given the mechanics of the game, that a 3 player game is probably more exciting. Nevertheless, it does make a good 2 player game and it will definitely be on the table as often as I can persuade anybody to play it with me.
Edit: I have played the game a few times now with three players and yes, it really does get more interesting. There are more opportunities to prevent your opponents from building bigger territories, and conversely there is more danger of losing control over your own. So I will change my rating to 6 for the 3 player game.
Julie über Carcassonne
Carcassonne- the basic game:
What can I tell you about this game that hasn't been said before? Not much I expect, so I'll just put it into my own words:
Fun, interesting, competitive, simple, tense...
The aim of the game is to score the most points. To do this you have to have the most followers in a city, on a road or on a meadow, when they are scored. You also score points for having a follower on a monastery at the time of scoring.
So how do I do this, you may ask yourself? Well, the answer is simple: you draw a tile, place it on the table together with the other previously played tiles and put a follower on one of the feature segments shown on that tile. Of course, there are certain rules you have to stick to.
The basic game is made up of 72 tiles each depicting segments of several features. These features can be meadow segments (green), city segments (brown), road segments (white) or a monastery (small building). The players place the tiles side by side making up a landscape as they go. When a player places a tile, he or she can also place a follower to stake a claim to one of the features shown on the tile. This can only be done however if there is no other follower on that feature. As the features are finished they are scored. Meadows are scored at the end of the game - which can lead to a surprise in the final scoring as they can be pretty lucrative! The interesting thing about the game is the fact that you can occupy someone else's feature. Although you're not allowed to place a follower on a feature that is already occupied, you can strategically place a tile so that you can connect it to an unfinished but occupied feature at a later point in the game thus getting your follower into the city, onto the road or onto the meadow, and sharing the points - as long as you have as many followers on the feature as your opponents. If you have fewer, then alas, you go away with nothing, if you have the most followers on a feature then you alone get the points and your opponents go away empty handed. Once the features are scored, the followers are returned to their respective owners. The number of followers is limited to 7 each but as they are returned after scoring it's not the end of the world if you run out at some point during the game. BE WARNED: followers placed on a meadow stay on the meadow until the end of the game!
The rules of the game are simple enough to make the game suitable for the whole family as well as more serious players. As the tiles are randomly drawn from face-down piles there is a strong element of luck which helps younger or inexperienced players, while more experienced players can minimise this element by using one of the variations (for example, choosing from 3 tiles instead of one).
The materials are good quality and robust, which means you can play the game again and again and again!
As there is no game board, it's compact and easy to take with you on holiday or to friends.
There is no in-game text so an English version of the game is not necessary but English rules can be downloaded from Rio Grande games.