1 00:00:02,000 --> 00:00:06,000 The new Spieleschmiede project Romolo o Remo? 2 00:00:07,000 --> 00:00:11,000 sends 2-4 players to middle Italy 3 00:00:11,000 --> 00:00:16,000 in the time around 753 B.C. 4 00:00:16,000 --> 00:00:21,000 The players are here to develop their kingdoms 5 00:00:21,000 --> 00:00:24,000 and to gain influence 5 00:00:24,000 --> 00:00:27,000 To show you the game in this video 6 00:00:27,000 --> 00:00:30,000 I unse a prototype of the game. 7 00:00:30,000 --> 00:00:34,000 The graphics of the hex tiles are as good as final 8 00:00:34,000 --> 00:00:37,000 but the rest will propably be different in production. 9 00:00:37,000 --> 00:00:39,000 But now lets talk about the game 10 00:00:39,000 --> 00:00:43,000 In Romolo o Remo? you can do alot of different action 11 00:00:43,000 --> 00:00:48,000 and possible choices to influence the course of events in the game. 12 00:00:48,000 --> 00:00:53,000 Four different kinds of terrain can be combined to totally different landscapes 13 00:00:53,000 --> 00:00:55,000 so this adds alot of variaty to the game. 14 00:00:55,000 --> 00:01:00,000 Character enable players to use different strategies 15 00:01:00,000 --> 00:01:04,000 and combat brings alot of interaction between players. 16 00:01:05,000 --> 00:01:08,000 The majorities on the hex tiles change very often 17 00:01:08,000 --> 00:01:13,000 so you must adjust your strategy and tactics over and over agian 18 00:01:13,000 --> 00:01:18,000 Also there is no shortage for explorers 19 00:01:19,000 --> 00:01:21,000 Depending on the number of players 20 00:01:21,000 --> 00:01:23,000 the landscape is placed initially... 21 00:01:23,000 --> 00:01:26,000 ...and randomly by using the hex tiles. 22 00:01:26,000 --> 00:01:29,000 they are placed faced down. 23 00:01:30,000 --> 00:01:35,000 The players start on starting areas of 3 tiles 24 00:01:35,000 --> 00:01:39,000 where the first buildings and units are placed 25 00:01:39,000 --> 00:01:41,000 The game play in three phases, 26 00:01:41,000 --> 00:01:45,000 Action phase, combar phase and administration phase. 27 00:01:45,000 --> 00:01:50,000 The action phase is the heart of Romolo o Remo. 28 00:01:50,000 --> 00:01:57,000 In this phase you can move units, e.g. to explore the area, 29 00:01:57,000 --> 00:02:00,000 or place special buildings to gain 30 00:02:00,000 --> 00:02:05,000 advantages in production, trade and defense 31 00:02:05,000 --> 00:02:10,000 you can produce, to get ressources that can be used to build something, 32 00:02:10,000 --> 00:02:13,000 you can trade on the market, 33 00:02:14,000 --> 00:02:20,000 or acquire new units like soldiers, worker, merchants and useful characters. 34 00:02:21,000 --> 00:02:26,000 All of these are important action, but the characters are espacially appealing. 35 00:02:27,000 --> 00:02:30,000 because they give their owners very special advantages... 36 00:02:30,000 --> 00:02:35,000 ...to use in every turn. And at the end, they score victory points, too. 37 00:02:36,000 --> 00:02:40,000 In the combat phase you can attack your opponents. 38 00:02:40,000 --> 00:02:43,000 The aim is to weaken them... 39 00:02:43,000 --> 00:02:48,000 ...and to increase your influence. 40 00:02:49,000 --> 00:02:51,000 The power of the attack is ... Die Stärke eines Angriffs 41 00:02:51,000 --> 00:02:55,000 determined by the units involved and a 6sided dice 42 00:02:55,000 --> 00:03:00,000 Depending on the diceroll there is a multiplicator to... 43 00:03:00,000 --> 00:03:03,000 ...combine with the combat value of the units. 44 00:03:04,000 --> 00:03:06,000 The defender does the same... 45 00:03:06,000 --> 00:03:11,000 ...and the winner is the one with the most combat points. 46 00:03:11,000 --> 00:03:18,000 In the worst case, the looser of the combat msut then remove all of its units and buildings from the tile. 47 00:03:19,000 --> 00:03:23,000 The administration phase is used as the intermediate to the next players turn. 48 00:03:23,000 --> 00:03:28,000 important in this phase is to feed all owned units. 49 00:03:28,000 --> 00:03:33,000 If you cant feed a unit, you must take it out of the game. 50 00:03:33,000 --> 00:03:37,000 At the end of the game there is the big conclusion, 51 00:03:37,000 --> 00:03:42,000 to see which player was most succesful in building an empire. 52 00:03:43,000 --> 00:03:45,000 The number of hex tiles controlled, 53 00:03:45,000 --> 00:03:47,000 and the buildings owned 54 00:03:47,000 --> 00:03:50,000 are as important as the characters acquired 55 00:03:51,000 --> 00:03:54,000 and the workers and soldiers controlled. 56 00:03:55,000 --> 00:04:00,000 Well, this was a short blink into Romolo o Remo. 57 00:04:00,000 --> 00:04:04,000 As you can See, Romolo o Remo? cleverly combines 58 00:04:04,000 --> 00:04:08,000 attractive game mechanics to a multi-layered complex strategy game. 59 00:04:08,000 --> 00:04:10,000 And so it is easy to define its target group: 60 00:04:10,000 --> 00:04:14,000 players that like to plan and develop strategies and tactics 61 00:04:14,000 --> 00:04:18,000 to achieve victory at the end of the game. 62 00:04:18,000 --> 00:04:22,000 Oh by the way, the author also implemented a solo play variant 63 00:04:23,000 --> 00:04:27,000 I hope I could help you to visualize Romolo o Remo? 64 00:04:27,000 --> 00:04:29,000 and I hope you will support the game.